Ignis Divinus
Real-time 3D Fire Simulation | CS 184 Summer 2025 | UC Berkeley
Chenyang Zhang, Huachen Qu, Muze Du, Yijun Xiang
This is a 1-page summary. For detailed technical implementation and comprehensive results, please see the full report.
Accomplishments & Preliminary Results
We have successfully implemented a real-time 3D fire simulation system using GPU-accelerated fluid dynamics. Our implementation features physically-based Navier-Stokes fluid simulation, volumetric rendering with blackbody radiation, and screen-space heat refraction effects. The system achieves 30+ FPS at high quality settings with a 96³ simulation grid on consumer GPUs.
3D Volumetric Flame Rendering
Screen-space Heat Refraction
Progress Reflection
We are on track with our proposed timeline. All baseline features from Week 1 have been successfully implemented:
- ✓ 3D fluid simulation with stable Semi-Lagrangian solver
- ✓ Volumetric ray marching with physically-based blackbody radiation
- ✓ Heat refraction post-processing effects
- ✓ Interactive GUI with real-time parameter control
- ✓ Performance monitoring and optimization (30+ FPS achieved)
Updated Work Plan
Week 2 Priorities:
- Core Enhancements: Implement vorticity confinement for turbulence, test 128³ resolution
- Visual Effects: Add GPU particle system for sparks, integrate smoke rendering
- Polish: Create benchmarking suite, record demonstration video, document code
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