Ignis Divinus

https://yijun-xiang.github.io/ignis-divinus/
Real-time 3D Fire Simulation | CS 184 Summer 2025 | UC Berkeley
Chenyang Zhang, Huachen Qu, Muze Du, Yijun Xiang

This is a 1-page summary. For detailed technical implementation and comprehensive results, please see the full report.

Accomplishments & Preliminary Results

We have successfully implemented a real-time 3D fire simulation system using GPU-accelerated fluid dynamics. Our implementation features physically-based Navier-Stokes fluid simulation, volumetric rendering with blackbody radiation, and screen-space heat refraction effects. The system achieves 30+ FPS at high quality settings with a 96³ simulation grid on consumer GPUs.

96³
Grid Resolution
30+
FPS (High)
256
Ray Steps
3000K
Max Temp
3D Volumetric Flame

3D Volumetric Flame Rendering

Heat Refraction Effect

Screen-space Heat Refraction

Progress Reflection

We are on track with our proposed timeline. All baseline features from Week 1 have been successfully implemented:

Updated Work Plan

Week 2 Priorities:

← Back to Home