Ignis Divinus

Real-time 3D Fire Simulation with GPU Acceleration

https://yijun-xiang.github.io/ignis-divinus/
Chenyang Zhang
Huachen Qu
Muze Du
Yijun Xiang

CS 184: Computer Graphics | Summer 2025 | UC Berkeley

An advanced real-time 3D fire simulation system featuring physically-based volumetric rendering, GPU-accelerated fluid dynamics, and cinematic visual effects.

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Project Proposal

Explore our initial vision, technical approach, and planned features for the Ignis Divinus fire simulation system.

View Proposal →
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Milestone Report

See our progress, current achievements, live demos, and technical implementation details.

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Final Report

Complete technical documentation, final results, performance analysis, and team contributions.

Project Highlights

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Realistic Fire Physics

3D Navier-Stokes fluid simulation with temperature-driven buoyancy

GPU Acceleration

Taichi framework for parallel computing achieving 30+ FPS

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Volumetric Rendering

Ray marching with blackbody radiation color model

Visual Effects

Heat refraction, bloom, and cinematic post-processing