An advanced real-time 3D fire simulation system featuring physically-based volumetric rendering, GPU-accelerated fluid dynamics, and cinematic visual effects.
Project Proposal
Explore our initial vision, technical approach, and planned features for the Ignis Divinus fire simulation system.
View Proposal →Milestone Report
See our progress, current achievements, live demos, and technical implementation details.
Final Report
Complete technical documentation, final results, performance analysis, and team contributions.
Project Highlights
Realistic Fire Physics
3D Navier-Stokes fluid simulation with temperature-driven buoyancy
GPU Acceleration
Taichi framework for parallel computing achieving 30+ FPS
Volumetric Rendering
Ray marching with blackbody radiation color model
Visual Effects
Heat refraction, bloom, and cinematic post-processing